cover of episode C01 - Ep. 03 - Infinight Interns - The Search for Dr. Ahem Pt. 2

C01 - Ep. 03 - Infinight Interns - The Search for Dr. Ahem Pt. 2

Publish Date: 2021/5/18
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This podcast is supported by FX's English Teacher, a new comedy from executive producers of What We Do in the Shadows and Baskets. English Teacher follows Evan, a teacher in Austin, Texas, who learns if it's really possible to be your full self at your job, while often finding himself at the intersection of the personal, professional, and political aspects of working at a high school. FX's English Teacher premieres September 2nd on FX. Stream on Hulu.

Come in, come in! Plenty of chairs in the Stinky Dragon. Here, have a zesty zombie with an extra twist of lemon.

Let's see, last time our adventurers met up with Mayor Prattle in the Infinite HQ. They learned the Infinites were taken and there is a key witness in the wind. Someone named Doctor... *coughs* Ooh, pardon me. Anyway, the mayor suddenly vanished, but our interns are in hot pursuit in a cold hall filled with puzzling rooms. Time is of the essence. Will they reach the mayor and find this doctor in time? Settle in, let's continue our tale.

Let's go to the coffee door, coffee cup door. You're going to the coffee mug, which is the final room on the right side. This is the third room on the right side. Mud's very excited about this room. The brew. This is your room, bud. This is my room. An orange glow from a waterfall of lava casts shadows across a black, craggy cavern. Mud doesn't like this room. A large obsidian table stands in the center, equipped with several containers filled with powders and liquids. A

A tiny red dragon wearing a leather apron lies on the table near a bowl of brown powder. You hear the faintest

What the heck is that? It's sleeping. Oh, guy's got sleep apnea. He's adorable. Look at him. He's a little dragon with an apron. Who's got some stealthy skills they want to approach the sleeping dragon? I'm pretty stealthy. I can do it. Apparently everybody. I got plus four. Gum Gum just yelled it though. Oh, okay. The tiny little dragon stirs. He rubs his eyes and looks at you all. And in common, he asks,

Who are you guys? We are the Infinite Interns, and we're here to rescue some folks. Who might you be, tiny maverick dragon? I'm Duncan. Is your last name Donuts by any chance? Duncan Dragon. Oh, I'm just so sleepy. I'm trying to concoct a potion to help me stay awake.

Perhaps a delicious coffee, maybe a pour over could help. Ah, dang it. Man, I wasn't paying attention to that guy doing the pour over. I don't remember how he did it. Do you know how to craft such elixirs? I think I could give it a go, guys, if you guys trust me. Do you trust me? Is there any chance that Kaiborg was a barista in his earlier position?

Duncan looks at you and says, why don't you teach me how to make this potion? Well, you got it. Let me see. Bart really liked the way that Mud said barista. And so he just keeps repeating barista, barista, barista, barista. So...

I don't remember the exact order. I do know how to make a pour over. So you boil the water. Okay. Yeah. And then you, uh, you have these grounds, these coffee grounds in a little cone filter over the receptacle, right?

He's watching your hands very intently. Okay, and then you take the boiled water and then you pour it over the crowns. Okay, and then this magical elixir comes out into the receptacle cup.

Bada bing, bada boom. There you go. There's your coffee, sir. Please tip your waitresses and waiters. There you go, Duncan. Mud rushes forward and puts some dirt in it. Actually, hold on, hold on, hold on. I say one latte for Duncan. One latte for Duncan. He starts reaching in your direction. Right here. Mud throws dirt in it. Oh.

There you go, Duncan. Duncan scowls at you and growls. He grabs it with both of his little hands, takes a deep whiff of it, then takes a sip, and everything in the room vanishes, leaving the room empty and made of stone. Yay, it worked. Great job, guys. By the way, you nailed it. I didn't even make you roll because you remembered the instructions. Guys, I listen real good. Barista, barista, barista. Barista, barista, barista.

Okay, so you guys just left Duncan. You got three torches lit outside of the door at the end of this great hall you're in. You got some spikes lowering menacingly on you guys. Time seems to be of the essence. Danger is increasing. What are you going to do? Call the Ghostbusters. They're busy dealing with a lawsuit from Huey Lewis in the news. I'm so sorry. Okay.

Should we try another door? Besides the great door, or besides the door at the end of the great hall, there are six other doors branching out of the great hall. Y'all have gone into the doors that have the music note, the sock, and the coffee mug, which coincidentally are all of the doors that were on the right side when you came down. So all you have left are the three doors on the left side, which going from closest to the stairs over to closest to the door at the end of the great hall are teddy bear, potted plant, and broom.

Does anybody have any strong feelings about any of these doors? I just want to know what's the score? Who's winning? Who's got the most puzzles solved? At this point, the score is 347 for the dungeon masters and two for the players. Copy that. Why don't we just go in order? Let's go to Broom first. Go to Broom? All right. Let's go get that Nimbus 2000. Is this a sweeping generalization? And our entire party wiped.

The broom door is actually the door closest to the end of the hall by the doors at the end of the hall. I'm fine with the broom one, though, because it looks like we only got one more torch to light up over that one door. It is closest to where you came out of from the coffee room. Let's do it. This door has an unlit torch and a carving of like a broom etched into the door. Can Mud put his ear to the door? He's kind of curious what might be inside that room.

Yeah, roll me, I guess, what would that be? Roll me a perception check. Why not? He's a curious little boy. Curious. That's 18. Wow, look at that. That's a good roll. Do you have ranks in perception or is that just an excellent roll? Yeah, he's actually a very perceptive little boy, a big boy, plus four on perception. Big boy's got big ears, you know, helps. True, true.

I'm picturing him like Dumbo now. I don't think furbolgs have like Dumbo ears, but I'm okay with him canonically having some larger lobes. You feel like you do hear something, like maybe the sound of metal banging up against stone. Metal banging stone. Someone's playing drums in there on rocks, I think. Ah, fellow musician, let me in. Can I try to open the door?

Yeah, the door does not quite open all the way. It's like it's jammed or barred from the inside. Barred, huh? Did you walk into that, Gus? Could it be barred from the inside, perhaps? Inspiration time? No, you got to make a good pun for that. How do you inside, if also outside? So we try to open the door. It doesn't open. It's barred from the inside. How many other doors do we have inside?

available to us. I think he said it opened a little bit. It opens a little bit, but not quite all the way. It's jammed or barred. Is it enough for one of us to stick our heads through? Not quite. It's only a tiny sliver that it's open. Are there any targets? Because I am a master marksman and I can shoot anything. Is that your last name? He knows everything about everybody named Mark.

My father's name is Mark. I think our marksman should just blindly stick his arm all the way into the crack to see what happens. You got it, dude! I stick my arm into the thing and I start fishing around to see what's in there. I've seen the mummy. I know how this ends. You can't quite get your entire arm in. You can get some of your fingers and part of your hand, like the top half of your hand in there, but it kind of sticks when it gets to your thumb. Like, it's really, really a narrow opening. Oh, okay. Oh.

Do we want to solve the puzzle of the unopening door or do we want to try another door? Let's try another door because this broom closet, it's the janitor's space. We don't need to get into his stuff. I'm surprised you didn't just want to like run at the door. Blaine, I seem to remember you having a character in the past. I had an obsession with breaking down doors. I want to break down this freaking door, guys.

Why you gotta use such no-no words? My eyes just rolled to the back of my head. I had a moment where I thought, "I need to talk like this!" And then he talks either way. That's fine. I wanna break down this gosh-g-d door. Alright. Go ahead and roll an athletics check. Athletics, you got it. Oh, plus six! UGH! Nineteen.

Ooh, what a roll. Kyborg, you know, kind of loosens up, flexes his muscles a bit and really puts his shoulder into it, presses up against the door and gives away. He's able to slide it open with seemingly very little effort on his part. He's a pretty beefy boy.

The door opens up and inside is a stone room lit by torches along the walls. From floor to ceiling are stacks of furniture and various household items being organized into six piles around the room. There's two bronze eyeballs with slender arms, legs, and wings walking around the room sweeping up dust.

I hate Ikea. Yeah, I was going to say, I found an Ikea. Am I? I'm still holding two chairs, aren't I? No, I threw one of them, so I'm only holding one chair.

what if mud sits in the chair and then gum gum pushes it in and then the chair sorts mud. So then the rest of the puzzle, why is mud? Mud is the largest. Like what are you, how are you going to push this large, large furball? Wait, you're the largest. I'm a, I'm like, I'm like, let me see. I'm like nine feet tall. He's pretty big. He's beefy.

I'm little. Okay. Just stand next to Bart. You'll feel better. You're up, bud. I think we put Bart in the chair and then we see what happens. Wait, in the chair that Mud is, I mean, that Dum Dum is holding? Dum Dum. That's not his name. Gum Gum. If you slander my friend Gum Gum one more time. I wasn't saying it in my voice, so it's not in character, okay?

Okay, I'll let it pass.

Radical. All right. You said there's a pair of eyes with like arms and legs and wings? Yeah, they're like metallic. They look almost maybe like automatons of some kind. Oh, hey, Kyborg. Little robot friend over there. Do you want to arm wrestle? I have an automaton arm. They're holding broomsticks and sweeping up. Seems like they're trying to put the room into order. Some kind of order.

I'm going to try to fit in. I'm going to pick up a broom. Is there any loose brooms around? I'll tell you what. Roll me a D6. D6. You got it. Roll. Boom. Two. You look around trying to find a broom somewhere near your feet, but all you can really find is a few scraps of fine fabric. It's really too small to do anything with. What are the piles of furniture? You said there's like six piles of furniture. What are they of?

It just seems like it's unused furniture. There's chairs, there's some like chest of drawers, armoires. I mean, but then more than that, like tables, tablecloths. I mean, just really just like anything you can imagine being in a house. It's like a storage unit almost for excess housewares. All right. Mud walks up to the automaton and taps him on the shoulder.

It spins around, seemingly not expecting to see you there. Hello. It roars at you. Arrgh! I'm a bloodthirsty monster! Does he have teeth? We've been waiting for some fresh... What do monsters eat again? Oh, flesh! Yeah, flesh! Yummy! Leave now, or I'll be forced to feast on your flesh! I'm not really picking out what you're putting down, mate.

What's she doing in here? Waiting to eat flesh. Yes, flesh. Mmm. You're very fleshy. With brooms? It looks at the broom in its hand. Ah, my weapon. He brandishes it as if it's a weapon, like a sword. Listen, Mud, I have a feeling this guy is full of poop, so...

Straight to the point. Yeah, I think you have a passive insight of like 15, so you can definitely tell something is up with how it's acting. With my 25 years of acting experience, I can see right through this performance. Oh, all right. Hey, mate, do you want to take that again? You want to do another take of that? And action. Monsters! Rawr! Vicious with Mike!

Thanks. I'm still not convinced. This is, he's really phoning this performance in. Use your projection voice. You want to get the people in the back of the theater to hear you. From the diaphragm. Do you have a diaphragm? It's down there. You're going to use that. It seems you might be sorting furniture and stuff in here. What's going on?

This is our hoard of treasure from the creatures we have eaten. Leave now or we'll be forced to feast on your flesh. Gum Gum offers the chair that he's holding. The other automaton who's not speaking to you walks around from behind this one, grabs the chair, and then goes and puts it in a pile. I didn't know there was two in this room. You're welcome.

Listen, listen, buddies. Looks like you guys are trying to tidy up the place. Well, lucky for you, we are a bunch of strapping young gentlemen who are very capable of cleaning. So is there anything we could do to be of assistance? The one who took the chair comes around and says, Organization. And then goes back to work. Okay. Hmm.

I want to look around. Are there any chairs or furniture that seems out of place or that have not yet been organized? Make a... What is that? Let's make a perception check. You got it. That was 11. Nothing stands out to you. It all seems... There seems to be no order to the madness.

Gum Gum wants to see if he can see anything better, so he goes and stands on one of the chairs. Like you get on top of the pile and stand on a chair and try to look around? All right, I guess make me your elevated perception check. Be safe, Gum Gum. And after you make that, make me an athletics check as well. Or a dexterity check.

I want to stand to brace Gum-Gum like a father helping his son ride his bicycle for the first time. You got it, little guy. I got a four. I'll tell you what. We'll say you have advantage for your height there. So go ahead and roll me one more. 15. 15. Not bad. This just seems like madness to you. There are piles. It's almost like looking at a hoarder's house, but it doesn't make sense to your mind. Make me a dexterity check.

This is for him getting down from the chair. See if he can keep his balance up there. 21. Oh, wow. 21 for Gum Gum. Yeah, you have no problem keeping your balance. Can I surf down one of the chairs? Sure. You're going to have to make another dexterity check. That was just to keep your balance at the top. Too late. You called it. You have to roll it. Roll it. A nat one. It's still an eight.

GumGum seems to be at home standing on the chair on top of the pile of trash. Then for some reason, he leans forward and falls face first into the open arms of Kyborg who's standing below him, spotting him. -Shh, I got you. I got you. It's okay. No fear. No fear.

Might approach as the fake monster one. Okay, so you're a monster. Should we fight since we're both big scary guys? Does that make you happy? You have no chance of winning. You should leave now with your flesh. Bart is standing on the other side of this monster waving his hand in the cut it out on his neck. All right, I got an idea. Okay.

Bart goes to grab one of the chairs in the pile and stacks it on another chair that's in a pile. Does anything happen? Like a chair on chair action? Yeah. No, no, nothing seems to happen. Okay, are there any markings in the ground? Gum Gum starts doing the same though with other chairs, just keeps doing it, following Bart's lead. At this point, Bart and Gum Gum are just stacking chairs and furniture into piles? Yes. Yes.

Okay, so kyborg you're looking for the ground. Is that what you said? I'm looking just basically for anything that we may have missed. I'm Turning over all the stones Make a perception check 14 roll me a d6. What is this d6? He keeps having his room. All right. I got it - again number two Hey, you found the same scraps of fabric again. They made a letter or they made a leather. Oh

No, no, fabric, not leather. Okay. Really fine quality, but yeah, really small. I grab the fabric and I go to the automaton and say, hey, do you want these? Which one do you go to, the monster one or the cleaning one? Monster one. He says, my treasure! And he snatches it out of your hand. I snatch his broom. I'm getting impatient. Okay.

I snatch his pants, pull him down to his ankles. Wait, let me get his broom first. He looks at his hands and then looks at you quizzically. He says, My weapon. All right. I don't know what to do anymore, so I'm going to help them organize as well. All right. So we have Bart, Gum Gum, and Mud all organizing? Yeah.

Okay. Kyborg? I'm just staring at the atomic... You know what? I'm going to help, too. I'm going to organize. Hey, let's all clean up. And then a montage begins. Clean up, clean up, everybody everywhere. Clean up. We got it. Everybody do your share. What are you singing, you simple man? You all remember that there are spikes lowering outside in the Great Hall. Oh, my God.

So time may be of the essence here. Believe me, we are trying our best to solve this puzzle. I am so sorry. After you guys begin all cleaning up and organizing the room, everything vanishes and poofs out of existence. What? Did we? We're dead? Did we die? Mud walks out to see if a torch lit. No torch is lit. What? Okay. Are the automatons still there?

No, the room is now empty. I think we screwed up, guys. I think we broke it. I think we broke the room. Let's go back out of the room, close the door, I'll kick it down, we'll come back in, act like nothing happened. Is that going to work? Yeah, let's make the outside of the room part again. Yeah. So I go outside, I go outside to stand in the hall and I wait for everybody. I follow. I'm following.

The spikes are lowering ever so slowly, more treacherously. We got plenty of time, guys. We're doing great on time. My design, the door with the teddy bear and really thinking we should just go to the teddy bear. What should we do? Should we try to go back in or should we do another room? Open the door. I'm curious if it resets. Kick down the door. Boom. Athletics. Here we go. Boom. Boom.

You kick open the door. There's no resistance this time, though. It just swings open and reveals an empty room. Guys, shocker. I'm super powerful. All right, let's go to the teddy bear room. We screwed up the room. What did we do? I don't know. You took away the guy's broom. That was his life force, man. I guess. No, we just helped clean. I know. That's what we get for helping. Yeah. No more helping, okay? No more. Okay. Okay.

Hey, everyone. Just want to remind you, if you want to interact with us on social media, you can do so at StinkyDragonPod. Remember, podcasts tend to live or die based on word of mouth. So you can tweet at us, leave a comment on the video, maybe leave a review on a podcast service. Make sure you use hashtag StinkyDragonPod if you comment on social media. Send us magic items you'd like to see in the show, fan art.

Maybe your name will be used as an NPC in the show. We really hope you're enjoying it. We're reading the comments. Please share it with someone you think might like it. Make sure you let them know. Even people who don't know anything about D&D. They don't necessarily have to know anything about Dungeons & Dragons. We're trying to make it as accessible and fun as possible. Bear? Teddy bear? Yeah. Mud walks over and opens the teddy bear door or tries. Before we leave. Oh. Bart takes some dirt that he had in his pocket that he collects dirt every now and then just to...

Keep himself grounded. Uh, he sprinkles some of that dirt in the room that they were just in with the brooms. Oh,

Weird. Okay. Does anything happen? It's dirty. It's dirty again, guys. Anybody? Oh, okay. Oh, no. Uh-oh. Nothing happened. All right, let's go teddy bear room. We're trying to be smart and we're failing every instance of it. Mud tries to open the door with the teddy bear. The spikes are really starting to get really low. And right as he opened this door, they kind of slammed to the ground. Let's see. We're going to have...

Right before they did, I pull a fedora out from underneath the spikes, put it on my head, and then I swipe the brim. Oh, make me a dexterity check then. Oh, you got it. Boom, 15. Yeah, you barely managed to dive into the room. Reach out, grab your fedora, and pull it in at the last second before the spikes slam all the way down to the ground, trapping you in your current room. So we're stuck in the teddy bear room. You are now stuck in the teddy bear room. All right, don't screw up this puzzle, guys.

We're in heaven. We did it. Wait, did you say the pudgy bear is wearing a blood-soaked shirt? Blood-stained shirt. Very different. Blood-stained.

This is the weirdest build-a-bear I've ever been in. Can I just go up to the bear and lift him up? Oh, God.

He's trying to get a beehive? Yeah, he's reaching up a beehive that's high above. Yeah, we need to help that bear get his honey. So you walk up and you pick up the bear and let him reach the honey? Yeah. Okay. The bear seems startled to see you. Hello. Oh, hi. But you pick him up and you start raising him up to the beehive and he's able to grab onto it and starts feeding on the honey. He's just like, nom, nom, nom, chomping down on it.

This could only end well. Problem solved. We did it, guys. As he's eating the honey, he's getting really heavy. Why don't you make me a strength check, Gum-Gum? Okay. Oh, God. Is this bear going to go Akira on us? Nine. Dang. He's too heavy for you to continue to hold. You have to put him down. It seems to you all like he's getting bigger. Oh, bother.

Mud comes over and tries to add his big boy strength to the endeavor. He's tripled in size, and he seems to have another kind of hunger in his eyes. There we go. That explains the blood. He turns and looks at you all, growls, and he rolls his initiative. Oh, God, first fight. What?

Thanks for the teddy bear room there, Mud. Appreciate it. I like bears, okay? We could have just sat in that creepy, weird, empty room for a little bit. Well, we would have been stuck in there. The spikes would have come down, and then we would have just been stuck in an empty room and not been able to fix the puzzle. You're about to live inside a bear's stomach, so I hope you like him. Mud rolls a 10 for initiative. Thank you. I got eight.

- 18. - Bart got a 12. - The bear's got a hunger in his eye and he's looking at you. Kyborg, you're up first. What do you do? - He's got blood on his shirt. Yeah, I pull out my long bow and I take a shot. - Go ahead and make that attack roll. - Achoo, 18. - You let your arrow fly and it strikes two, striking the bear, doing how much damage? - 11 damage. - What? Really? - That's what I pressed, a 1d8 plus four.

Wow, your longbow is strong. Yeah, I'm a strong guy. What can I say? I don't know. I guess I have a great club that does D8 plus 3, so it's not much different. That's pretty beefy. That's amazing. The bear did not like that one-bit kyborg. He looks at you, and he charges at you. The bear takes a swipe at you with his giant bear paw. It's my favorite pastry in the morning. He rolls a 19.

That's going to hit. Armor class 17. Yeah, yeah. He swipes at you doing... Please don't kill me. Please don't kill me. 11 points of damage. I'm on the brink of death, guys. Then after swatting at you with his paw, he bares his teeth and tries to take a bite at you.

I am only already on my last leg. He gets a 21. He chomps down on you doing six points of damage. Kyborg is dead. Kyborg is dead. Kyborg is not dead. What are you at? I'm at death save, bro. Yeah, you're at death saves. You're not dead.

Oh, you're fine. You're fine. Stop being dramatic. Stop. I just saw a bear maul me to death right in front of you. And you're going to lose. We saw him maul you not to death to near death. OK, there's a difference. Mud. There's a bear that swatted at and put cyborg in its mouth. What do you want to do about that? Laugh. Laugh.

I want to think about the choices that led us to this point. Mud would like to cast Entangle on this Teddy Ruxpin psychopath. Grasping weeds and vines sprout from the ground in 20-foot squares starting from a point within range for the duration these plants turn the ground area into difficult terrain. Basically, they're restrained by the plants and they have to make a strength check against my spell-saving DC to free themselves.

which is 14. Mud points at the bear and out from the ground beneath the bear, weeds and vines start sprouting almost like a jungle. Seems a little out of place for this quaint meadow hill. Well, a giant bear eating a cyborg is also out of place in this place. Hey, bears live on meadow hills. I hate to break it to you. Bears beats Battlestar Galactica.

There it is. The vines and everything, and the weeds all start entangling and wrapping around the bear. Mud also uses his movement action to like step back a bit from this bear. Give yourself a little bit of space. He just saw the bear destroy this new friend of his or this new co-worker of his and is stepping back.

There's just a babbling brook.

I'd like to remind you, Kyborg, that you are also entangled as well.

I have secured Kyborg. He's not going anywhere. Gum Gum, what do you think about all this? Gum Gum sprints in a rage that Kyborg has fallen. And he airs, Bear Bear Bad Bad! And then swings his greataxe. It jumps and swings it down on the bear. Right in his gut. The Raging Wizard, classic D&D archetype. Ha ha ha!

All right, go ahead and make your attack roll on the bear here. Gandalf got mad sometimes, I gotta say. Yeah. Okay. I rolled a 21. Nice. Oh, nice. And then you're using your great accuracy stats, so that's 1d12 plus 5. Damn. I rolled it right before if you want to use that one or if you want me to roll again. That's a 14 if you want to do that one. Sure. So,

So 14 plus two for your raging, so you do 16 points of damage. Gum-Gum jumps into the air enraged and brings his axe down into the shoulder of the bear with his friend in its mouth and buries it deeply, doing 16 points of damage. The bear seems grievously wounded and is roaring in pain as it turns and looks at Gum-Gum with rage in its eyes. Gum-Gum roars back. Is it my turn? Bart, yes, it is your turn. Well, I'm going to cast...

Minor illusion. I'm going to create a fake honey jar to float just out of reach of the bear to distract him. Oh, smart. What kinds of things does this illusion make? Is it just visual or can it create scents as well? You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast the spell again. So it's an image of a giant honeypot.

Do something that looks more delicious than kyborg, please. Make an image of a honeypot with kyborg inside of it. Yeah, for my bonus action, I would like to cast Healing Word on kyborg. Ooh, and what does that do? A creature of your choice that you can see within range regains hit points equal to 1d4 plus your spellcasting ability modifier. The spell has no effect on undead or constructs. Ooh, so you do, so roll that d4? Lord, I love you. Ugh.

Ooh, and your spell modifier is plus three. So Bart utters a secret healing word. What's the word? Under their breath. What's the word? I want to know what love is. I want you to show me. Kyborg finishes it. I want you to show me. Kyborg's eyes slowly open as he regains seven hit points. So it is now actually Kyborg's turn. Oh, hey, whoa.

What a time we've been having. Okay, long bow. No, first things first, Kyborg. You need to make a strength check. You are entangled in vines and you fell asleep for some reason. You don't remember exactly what happened, but you've come to and there's vines all around you. Climate change is crazy. 21. 21.

Oh, you break free of all the vines and you're able to freely move around again. There is a giant bear towering over you. You think it may have just hit you a little while ago. It seems distracted, like it's looking off in the other direction at the moment. And restrained by vines. Yes. First off, I dust myself off. Second, I move as far away from the bear as humanly possible.

My longbow has a range of 150 feet. I want to get minimum that far. How big is this room? Say about 60 by 60. Okay. Half of that, 30, assuming he's in the middle. I get 30 feet away from this thing. And then I turn around and I pull out my bow and arrow. Probably going to roll a one and poop my pants. Sorry, that's a nine.

You try to knock and fire your bow, but for some reason, maybe you're still a little foggy from that quick nap you took. Your arrow goes wide, missing the bear. For all future, and we know there's going to be future times where Kyborg is going to be near death, we're just going to call it a little nap. Wake up. Right as rain. Wake up.

Okay, so Kyborg's turn. So does the bear go now? He's going to try to see if he sees through your illusion here, Bart. Yeah, he's still distracted by that. Okay. We'll see. He's going to go ahead and try to break out from these restraints anyway. To try to get the honey, obviously. Yeah, to try to get to the honey. Let's see.

Let's see if he can break out of the vines. No, he is still entangled. That was a good call there, Mud. Mud high fives Bart. Yeah, roll for high five. Both of you make a dexterity check. That's a 19 on the high five. Six.

I'm too short. Not the most graceful high five, but you managed to connect. You get one of those where like the tips of one person's fingers hit like the palm of another person's. Not quite a solid connection. But what you got to do is look at the other person's elbow as you're going for the high five, and that will always make sure you get the perfect high five. So that's just a little tip for the next time. Okay. And I said the size of your elbow is the size of my head. So this is going to be very easy for me. Yeah, you got it. Okay.

Okay, at this point, unbeknownst to you guys, you hadn't seen it, but another animal appears. Oh, God. On the meadow. No. A tiger leaps out from behind the tree. Oh, it's a kitty. It leaps out and attacks the bear. Oh, my God. That's the wonderful thing about tigers is they help you fight bears. It tries to make a claw attack against the restrained bear, connects.

Are we going to be fighting like an owl and a rabbit next? What's going on here? Yeah, the tiger jumps out, takes a swipe at the restrained bear at his stomach and the bloodstained shirt becomes even more bloodstained as the bear's intestines start to leak out and falls over dead.

Hooray. Is our kitty, is a nice kitty? The tiger looks at you, growls and says, thank you. And then the entire room vanishes. Okay. The room is left empty and made of stone. We did it. Gum Gum sighs. I miss the bear.

Good job, everybody. Love it. Did we just fill another room? I don't know. Is anything happening? We've got to check the torches. Oh, the spikes. What's the spike situation of the door? It looks like the spikes have retracted now that the bear has been defeated. All right, guys. Why don't we try another high-fives? Yeah. A four-way one?

Four, yeah. Four way high five. Everyone roll a dex check. Dexterity roll. I rolled a seven. Nine. Twelve. Fifteen. Fourteen. Oh, everyone has a really solid high five and Mud has kind of a mediocre one. That's okay. You taught everyone and they've surpassed you in their knowledge. They're all better at it now. I'm okay with that. This time, Gadgetz.

So the spikes retracted and what's the torch situation like? Do you all go out? I guess you all leave the room. Yes. I'll go first because I am the leader of the team. I don't think we've voted on that. Follow me, squad. The leader almost died in our first fight. I talk over. I talk over mud. Follow me, squad. Team force.

Uh, that's an inspiration die for Bart. Yay! Yay! Brand awareness. You leave the room and yes, the torch is lit as well as the fourth torch at the door at the end of the hallway. I turn to the group. It's lit, fam. I'll take my inspiration die now. I wish I could take away an inspiration die. I don't have one. Shall we go? Yeah, let's go. Should we not check the plant room?

The four torches are lit on the door. Bart's a bit of a completionist. Oh, God. You want to just peek in and see what's in there? No, now I don't know if I should. Bart opens the plant door. The entire room's reset. All the torches turn off. The spikes continue to lower. Spikes slam down on Gum-Gum. He's dead permanently. Everyone roll new characters. Everyone roll new characters.

Yeah, it's up to you, mate. If you need to, if it's going to bother you that we don't look at the plant, we can look in the plant room. Let's go there on our way out. Okay. Okay, so y'all head up to that final door. It's a, like I said, it's a big door with four torches which are now lit around it. And I want to reach for the door with my robot arm. Kyborg reaches for the door. It's unlocked. Do you open it? Yeah, yeah, of course.

Ooh.

Gum-Gum just sprints towards them. Perception check, bro. Nope, that ain't the Gum-Gum way, dude. Gum-Gum dashes forward into the room, but suddenly rusty gears beneath the conveyor belt roar to life and a faint monotone laugh echoes in the air. Everyone roll initiative. Oh, no.

All right. Thanks, everyone, for listening to this episode of Tales from the Stinky Dragon. Make sure you engage on social media. Tell a friend. Follow us at StinkyDragonPod on Instagram and Twitter. If you like the show, tweet about it using the hashtag StinkyDragonPod. We might choose you to be a character in the show. We'll be back next week with another episode, so make sure you follow us on Rooster Teeth or wherever you get podcasts.